Date(s) - 17/07/2022 - 26/07/2022
Our main objective comes from the need that we identified in the society. As we have evaluated satisfaction and engagement of youth during youth projects and identified that participants lose their attention and interest when they are interactively engaged with their minds and their bodies are not physically active. It is generalized for their entire lives.
“Traditional” approaches of learning, studying, interacting have a bad influence on their self-motivation. Young people seek for challenges, cognitive and physical involvement and satisfaction. Based on our research we created a project which aims to share knowledge about gamification and game-based learning in order to solve the above-mentioned issue. These methods offer game design elements to promote desired behavior and drive learning outcomes. Simple examples we offer are: levels, feedback schemes, competition, simulations, role-plays. It is like applying joy to everyday life. These methodologies are used for solving the issues of decreased motivation, inspiring youth, raising their competitiveness and productivity, breaking bad habits. “Gamification is The Answer” is a space for youth to learn how they benefit from the added value of gamification. They can apply it to formal and non-formal environments, online and offline situations and gamify their learning process as well as their everyday lives.
Participants were from Georgia , Romania , Greece , Lithuania , Armenia and Slovakia . There were 6 participants from each country.