01/01/2021 - 01/02/2023
Find your way out of the digital addiction labyrinth
The main idea of the Project is to design a process and educational tools through which youth can identify the responsible and irresponsible usage of the new technologies and get advice on how to improve their digital behaviour, based on the European reference framework DigComp design to support a shared, comprehensive understanding of digital competences.
This project came as a response to several NEEDS founded after researches and analyzes performed by our consortium:
Lack of awareness regarding the real danger faced when connecting all life aspects to the tech devices and internet.
Lack of structured instruments for youth worker to work on detection, prevention and recovery of technological addiction and inappropriate online behaviour.
Lack of digital competences required for the integration in the labour market
The OBJECTIVES of our project are the following
Providing youth workers educational tools which allow them to improve the usage of technology in their work and the quality of training programs related to topic.
Support young people to identify the good and bad uses of technology and internet.
Enabling youth workers access to knowledge regarding the responsible and useful usage of digital competence.
Reducing the risks of the misuse of the new technologies.
Increasing the responsible usage of the new technologies
- DIRECT: youth workers, trainers, coaches working on/ interested in the topic of technological/internet addiction and/or digital skills.
- INDIRECT: youth at risk of technological/internet addiction, youth with inappropriate online behaviours, youth with low digital skills.
WEBSITE OF THE PROJECT: https://www.techbyrinth.eu/
FB PAGE OF THE PROJECT: https://www.facebook.com/techbyrinth
RESULTS (to be published soon):
IO1 Mobile APP – Escape the techbyrinth
IO2 – Educational KIT